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Dockinoke
Site Admin - SKC Leader
Joined: 20 Mar 2008
Posts: 2728
Location: Sicily, Italy
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Posted: 15 Oct 2019, 16:31 Post subject: [organize] SKC TopTimeWars2 |
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Thanks to the good feedback from the first TTW I really wish to organize a sequel for it.
The formula of the first event is really nice, but I wish to make it easier for the sequel, so here's the idea.
POOL OF MAPS: total of 10 maps - 5 Rush maps, unknown until the event day - 5 Home maps, released 2weeks before the event for home-pratice
STRUCTURE OF THE EVENT: 3 phases 1) SHOWCASE - 1x run for each Rush map 2) PRATICE - 3x run for each Rush map; that cycle repeated a tot of 3 times 3) WARTIME - 1x run for each Rush map, then 1x run for each Home map; that cycle repeated a tot of 2 times
MAP SPECS - NO nos - min lenght: 30secs - max lenght: 2mins - city, countryside, offroad - NO custom elements long the path (just few decos into the start/ending) - NO mods - 2secs RS time
SERVER SPEC: - 60fps - permaghostmode
REWARDS: 4 types - Top10 toptimes on each map - Overall TT classific for players... - ...and for teams - WARPOINTS (if someone helps me scripting it) Top10 arrival on each map will produce a separated classific for overall points of the event...
Pending points: - Do introduce some "already made" old map between Home ones or keep the whole package 100% brand new? - Make the event periodic? (like 1 at month) - Run it on SKC Editor or somewhere else?
Relax Rulez 8-)
<<The difference between a newbie and a noob? The first learns, the second is pwnt.>> - Docki at phone whit a friend
Docki sharable maps here: [url]http://sdrv.ms/O4MJx0[/url]
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Dockinoke
Site Admin - SKC Leader
Joined: 20 Mar 2008
Posts: 2728
Location: Sicily, Italy
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Posted: 16 Oct 2019, 08:03 Post subject: Re: [organize] SKC TopTimeWars2 |
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Pending points:
a) 100% sure, using pretty new maps, so be it!
About the WarPoints: i'd really like to implement that, but I need someone helping me with the script... a standalone resource possibly.
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I really like to discuss a point, not only for this event but for any future one.
FPS is set at 60 because, AT THE MOMENT, is the most common setting used.
The only way to make EVERYONE happy, in my opinion, is to run into three different servers at the same moment the same event: - server 50 fps - server 60 fps - server 100+ fps For events like this one, basically "tiny" (in less then 2hours you end everything) I think is possible and easy to manage it. For more complex ones, surely not.
For -this- specific event I will use 60fps.
If this goes good and we would make a third one, I'll be the first to promote that 3xServer option (but am gonna need help from other clans for it).
Relax Rulez 8-)
<<The difference between a newbie and a noob? The first learns, the second is pwnt.>> - Docki at phone whit a friend
Docki sharable maps here: [url]http://sdrv.ms/O4MJx0[/url]
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Dockinoke
Site Admin - SKC Leader
Joined: 20 Mar 2008
Posts: 2728
Location: Sicily, Italy
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Posted: 17 Oct 2019, 06:48 Post subject: Re: [organize] SKC TopTimeWars2 |
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Home maps probably will be a "little bit" harder than Rush maps where hard = more freeroam or "one or two" weird cp.
Not "too much", just enough to give alternative paths to train.
...an example below...
Attachments
- multi_path_track.jpg (50.44 KiB) Viewed 18685 times
Relax Rulez 8-)
<<The difference between a newbie and a noob? The first learns, the second is pwnt.>> - Docki at phone whit a friend
Docki sharable maps here: [url]http://sdrv.ms/O4MJx0[/url]
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