Previous topic :: Next topic |
Harum
Joined: 25 Sep 2007
Posts: 362
Location:
|
Posted: 10 Apr 2008, 15:50 Post subject: Map : City Slickers Reprise |
|
|
Here is a new map, or rather, a remake of an old submission, sans cross-road nonsense.
It is comprised of 3 laps around a custom circuit. Each lap takes around one minute to complete.
You must pay attention to the checkpoints, or you'll miss the section that leads to the finish.
Most holes in the road are covered with barrels and vegetation, so don't widen your path too much.
Finally, a video showing the last lap of the circuit: http://rutube.ru/tracks/1193904.html?v= ... 35defa1ed7
Enjoy!
Attachments
- City Slickers Reprise.map
- (83.08 KiB) Downloaded 18 times
Last edited by Harum on 12 Nov 2008, 23:55, edited 2 times in total.
|
|
Top |
|
|
Whiskey
SKC Elite Member
Joined: 22 Sep 2007
Posts: 3086
Location: Belgium
|
Posted: 10 Apr 2008, 15:55 Post subject: |
|
|
WOW, that looks absolutely awesome. Expect this to be uploaded after the next map testing session.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
|
|
Top |
|
|
Obelix
SKC Elite Member
Joined: 22 Sep 2007
Posts: 1147
Location: White City
|
Posted: 10 Apr 2008, 16:08 Post subject: |
|
|
hahaha...it realy looks unpredictable...i would just follow the road and find out i'm going wrong way...great...i always liked sucha maps....only thing i found 'unfair' is, when u get on highway separated by these heavy orange cones....guys in left lane have much more to pass than these in right lane, because its curve on right. and they cant switch lanes, because of these orange cones, if u know what i mean....so maybe some nitro there....or something...but all in all...amazing
|
|
Top |
|
|
Harum
Joined: 25 Sep 2007
Posts: 362
Location:
|
Posted: 10 Apr 2008, 17:33 Post subject: |
|
|
I know what you mean, but although drivers on the left lane have a higher exit speed, they also have to drive along a slightly longer path, besides having a greater chance of falling in the water
I think the problem in this track begins at the first corner though, where drivers are funneled into a narrow road:
Just let me know if it causes too much trouble, and I'll make an alternative to it.
There's also a small glitch on the to of the hill, that occasionally makes the car spin or flip.
|
|
Top |
|
|
Sputs|uk
SKC Elite Member
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
|
Posted: 11 Apr 2008, 10:22 Post subject: |
|
|
|
|
Top |
|
|
Bagpuss
SKC Elite Member
Joined: 19 Sep 2007
Posts: 1200
Location: NL
|
Posted: 11 Apr 2008, 10:24 Post subject: |
|
|
|
|
Top |
|
|
humantraffic
SKC Elite Member
Joined: 08 Oct 2007
Posts: 486
Location: here
|
Posted: 11 Apr 2008, 10:30 Post subject: |
|
|
|
|
Top |
|
|
Harum
Joined: 25 Sep 2007
Posts: 362
Location:
|
Posted: 11 Apr 2008, 11:02 Post subject: |
|
|
|
|
Top |
|
|
|