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Whiskey
SKC Elite Member
Joined: 22 Sep 2007
Posts: 3086
Location: Belgium
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Posted: 13 Apr 2012, 10:12 Post subject: Re: New maps sent... |
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Super sick map!
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
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Sputs|uk
SKC Elite Member
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
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Posted: 13 Apr 2012, 13:21 Post subject: Re: New maps sent... |
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Yeah very nice!
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SyS-Req
Forum Mod - SKC Leader
Joined: 28 Sep 2007
Posts: 1650
Location: Portugal/Porto
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Posted: 14 Apr 2012, 11:27 Post subject: Re: New maps sent... |
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yeee very cool i hope i had spare time to get so inloved on maps
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Dop3man(Uk
SKC Elite Member
Joined: 06 Aug 2008
Posts: 1840
Location:
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Posted: 14 Apr 2012, 13:04 Post subject: Re: New maps sent... |
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About time we got this map from mrgreens reminds me of trackmania
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Csena[HUN]
SKC Elite Member
Joined: 30 Jul 2009
Posts: 1056
Location: Hungary
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Posted: 14 Apr 2012, 18:07 Post subject: Re: New maps sent... |
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Actually I could ask Benox to send this map for our server, but I thought you guys will hate it (Adi).
Here is the new one: Africa Rally 01
Took me few weeks to make the decoration for the map and Ivan also spent some time to make those custom objects mta friendly.
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AdiBoy
SKC Elite Member
Joined: 22 Sep 2007
Posts: 1995
Location: Home sweet home
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Posted: 14 Apr 2012, 18:21 Post subject: Re: New maps sent... |
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lol i'm guys, great.. i didn't say i hate that map (Digital Desert), i just said its on the wrong server, Race instead of DM..
about Africa Rally 01 = awesome
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Sputs|uk
SKC Elite Member
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
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Posted: 14 Apr 2012, 19:35 Post subject: Re: New maps sent... |
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Ye cool map, unique, nice one.
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MCvarial
SKC Elite Member
Joined: 24 Jul 2008
Posts: 1612
Location:
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Posted: 14 Apr 2012, 19:52 Post subject: Re: New maps sent... |
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dirt 3?
Last edited by MCvarial on 15 Apr 2012, 09:55, edited 2 times in total.
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Whiskey
SKC Elite Member
Joined: 22 Sep 2007
Posts: 3086
Location: Belgium
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Posted: 14 Apr 2012, 20:37 Post subject: Re: New maps sent... |
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I don't mind a few "DM'ish" maps on race. As long as they have more than 1 cp and respawn
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
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Hestin
Joined: 22 Mar 2012
Posts: 226
Location: Poland/Canada
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Posted: 14 Apr 2012, 20:44 Post subject: Re: New maps sent... |
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Holy holy hoooly shit, awsum maps
"Don't be a prisoner of your own style." Armin van Buuren
- dj sets
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Ivan_xXx
SKC Elite Member
Joined: 04 Oct 2007
Posts: 3088
Location:
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Posted: 15 Apr 2012, 09:39 Post subject: Re: New maps sent... |
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its even better than I thought. Thx a lot cse.
I see you managed to add water. When you come to left hairpin with dark orange bit, that is also supposed to be filled with water.
If you are not going for top time use handbrake with that car. Very fun
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Dop3man(Uk
SKC Elite Member
Joined: 06 Aug 2008
Posts: 1840
Location:
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Posted: 15 Apr 2012, 11:03 Post subject: Re: New maps sent... |
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Csena[HUN]
SKC Elite Member
Joined: 30 Jul 2009
Posts: 1056
Location: Hungary
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Posted: 15 Apr 2012, 12:57 Post subject: Re: New maps sent... |
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Ivan: where? Is it that hole at 1:20 on the vid?
Dope: I think Benox used ENB. This program adds to the game several effects: adaptive bloom, shadows, pseudo reflections, ambient occlusions, depth of field, motion blur, color correction, water. This is what the game may look like, depending on your own cfg setup. To install it, put these 2 files in the san andreas folder: d3d9.dll and enbseries.ini Do edit enbseries.ini, because it's set by default up for the best settings which also consume a lot of FPS. You can edit the enbseries.ini manually, or use a gui-wise program available here: Or you can use this ini:
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Ivan_xXx
SKC Elite Member
Joined: 04 Oct 2007
Posts: 3088
Location:
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Posted: 15 Apr 2012, 15:01 Post subject: Re: New maps sent... |
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@1:24 on the left
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Sputs|uk
SKC Elite Member
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
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Posted: 18 Apr 2012, 13:35 Post subject: Re: New maps sent... |
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DOcki
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Ivan_xXx
SKC Elite Member
Joined: 04 Oct 2007
Posts: 3088
Location:
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Posted: 18 Apr 2012, 14:56 Post subject: Re: New maps sent... |
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dude get a better pc
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Dockinoke
Site Admin - SKC Leader
Joined: 20 Mar 2008
Posts: 2728
Location: Sicily, Italy
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Posted: 19 Apr 2012, 00:12 Post subject: Re: New maps sent... |
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Relax Rulez 8-)
<<The difference between a newbie and a noob? The first learns, the second is pwnt.>> - Docki at phone whit a friend
Docki sharable maps here: [url]http://sdrv.ms/O4MJx0[/url]
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Sputs|uk
SKC Elite Member
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
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Posted: 19 Apr 2012, 13:06 Post subject: Re: New maps sent... |
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FIne, u don't like my boomage idea then u can fack hoof! <3
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Dockinoke
Site Admin - SKC Leader
Joined: 20 Mar 2008
Posts: 2728
Location: Sicily, Italy
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Posted: 19 Apr 2012, 16:46 Post subject: Re: New maps sent... |
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Relax Rulez 8-)
<<The difference between a newbie and a noob? The first learns, the second is pwnt.>> - Docki at phone whit a friend
Docki sharable maps here: [url]http://sdrv.ms/O4MJx0[/url]
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Csena[HUN]
SKC Elite Member
Joined: 30 Jul 2009
Posts: 1056
Location: Hungary
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Posted: 28 Apr 2012, 04:54 Post subject: Re: New maps sent... |
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Updated Nurburgring and Nurburgring Reversed maps. Both has big cp bug, but I am not going to fix it. I cannot really remember there was F1 script or not on the original map. That BMW (Bullet) is a little bit slow imo. Both map needs deltops.
Drive on the pavement. Accidents always happen on the road. [SKC]Sputs|uk "Me and this map are officially over now. We were happily married in the begining, but now it's war and i want a devorce!"
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Ivan_xXx
SKC Elite Member
Joined: 04 Oct 2007
Posts: 3088
Location:
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Posted: 28 Apr 2012, 08:33 Post subject: Re: New maps sent... |
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what is the bug?
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AdiBoy
SKC Elite Member
Joined: 22 Sep 2007
Posts: 1995
Location: Home sweet home
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Posted: 28 Apr 2012, 09:26 Post subject: Re: New maps sent... |
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both need f1 they're boring without
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Ivan_xXx
SKC Elite Member
Joined: 04 Oct 2007
Posts: 3088
Location:
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Posted: 28 Apr 2012, 10:38 Post subject: Re: New maps sent... |
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nurburgring reversed has the mad F1 car so its okay. Normal ring needs f1 yes that BMW is too slow. 24 hours ring will be getting major upgrade in the coming year
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Csena[HUN]
SKC Elite Member
Joined: 30 Jul 2009
Posts: 1056
Location: Hungary
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Posted: 28 Apr 2012, 15:18 Post subject: Re: New maps sent... |
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Abu Dhabi GP upped. Most of you must remember that map made by Bib for the F1 server.
Is it possible modifie the traffic-sensor? It would be much better to see only those who use gm off.
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Dockinoke
Site Admin - SKC Leader
Joined: 20 Mar 2008
Posts: 2728
Location: Sicily, Italy
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Posted: 28 Apr 2012, 22:36 Post subject: Re: New maps sent... |
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Relax Rulez 8-)
<<The difference between a newbie and a noob? The first learns, the second is pwnt.>> - Docki at phone whit a friend
Docki sharable maps here: [url]http://sdrv.ms/O4MJx0[/url]
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AdiBoy
SKC Elite Member
Joined: 22 Sep 2007
Posts: 1995
Location: Home sweet home
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Posted: 29 Apr 2012, 07:50 Post subject: Re: New maps sent... |
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you want the map Lunadia GP?
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Ivan_xXx
SKC Elite Member
Joined: 04 Oct 2007
Posts: 3088
Location:
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Posted: 29 Apr 2012, 09:03 Post subject: Re: New maps sent... |
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i gave it to cse, its still on he f1 server
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Dockinoke
Site Admin - SKC Leader
Joined: 20 Mar 2008
Posts: 2728
Location: Sicily, Italy
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Posted: 29 Apr 2012, 11:57 Post subject: Re: New maps sent... |
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Relax Rulez 8-)
<<The difference between a newbie and a noob? The first learns, the second is pwnt.>> - Docki at phone whit a friend
Docki sharable maps here: [url]http://sdrv.ms/O4MJx0[/url]
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Csena[HUN]
SKC Elite Member
Joined: 30 Jul 2009
Posts: 1056
Location: Hungary
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Posted: 02 May 2012, 13:58 Post subject: Re: New maps sent... |
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Csena[HUN]
SKC Elite Member
Joined: 30 Jul 2009
Posts: 1056
Location: Hungary
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Posted: 05 May 2012, 12:37 Post subject: Re: New maps sent... |
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Drive on the pavement. Accidents always happen on the road. [SKC]Sputs|uk "Me and this map are officially over now. We were happily married in the begining, but now it's war and i want a devorce!"
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Whiskey
SKC Elite Member
Joined: 22 Sep 2007
Posts: 3086
Location: Belgium
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Posted: 05 May 2012, 15:08 Post subject: Re: New maps sent... |
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LOL
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
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SyS-Req
Forum Mod - SKC Leader
Joined: 28 Sep 2007
Posts: 1650
Location: Portugal/Porto
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Posted: 07 May 2012, 13:27 Post subject: Re: New maps sent... |
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ehehehe sweet
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Ivan_xXx
SKC Elite Member
Joined: 04 Oct 2007
Posts: 3088
Location:
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Posted: 07 May 2012, 15:20 Post subject: Re: New maps sent... |
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awesome map, my first eva record time
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Sputs|uk
SKC Elite Member
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
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Posted: 07 May 2012, 23:46 Post subject: Re: New maps sent... |
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Glad you like it. Was the Server busy and did you experience any lag at all anywhere, cos i got a bit para about the object count while making it, using those road objects and the lights and stuff, and if it runs ok then atleast i'll have some idea how far to go if i make similar one.
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Dockinoke
Site Admin - SKC Leader
Joined: 20 Mar 2008
Posts: 2728
Location: Sicily, Italy
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Posted: 08 May 2012, 06:59 Post subject: Re: New maps sent... |
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This map is awesome! DM tech on a race map + sputs style. I love it!
Relax Rulez 8-)
<<The difference between a newbie and a noob? The first learns, the second is pwnt.>> - Docki at phone whit a friend
Docki sharable maps here: [url]http://sdrv.ms/O4MJx0[/url]
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Ivan_xXx
SKC Elite Member
Joined: 04 Oct 2007
Posts: 3088
Location:
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Posted: 08 May 2012, 08:36 Post subject: Re: New maps sent... |
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the only lag encountered were the crashing noobs. otherwise its okay. dont worry about object count, on dm their map files are over 700kb and up to 1.5Mb! and they dont complain about lag.
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Dockinoke
Site Admin - SKC Leader
Joined: 20 Mar 2008
Posts: 2728
Location: Sicily, Italy
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Posted: 08 May 2012, 08:55 Post subject: Re: New maps sent... |
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Relax Rulez 8-)
<<The difference between a newbie and a noob? The first learns, the second is pwnt.>> - Docki at phone whit a friend
Docki sharable maps here: [url]http://sdrv.ms/O4MJx0[/url]
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Sputs|uk
SKC Elite Member
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
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Posted: 09 May 2012, 00:07 Post subject: Re: New maps sent... |
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ta lads, there was much more i wanted to add but didn't for lag fear, i should just get on with it. With these hybrid type maps there are the visible SA objects to consider as well, and they number a lot depending where you set the scene. It would be great if there was some way of measuring a limit that would include max players, then you could just go stupid.
RIght, nuisance value probably 10 here but i really need the other SKC roads back on the server if poss - those 3 objects used with toolboxes for the road sections- IDs 8558, 3458 and 8838. Desipite the fact they look awesome, they are see-through as well, and the default SA ones are just crap in comparison.
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Ivan_xXx
SKC Elite Member
Joined: 04 Oct 2007
Posts: 3088
Location:
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Posted: 09 May 2012, 07:31 Post subject: Re: New maps sent... |
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they are on the server Just write /config and enable SKC Custom Roads. i'll do it later if you are having trouble
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Dockinoke
Site Admin - SKC Leader
Joined: 20 Mar 2008
Posts: 2728
Location: Sicily, Italy
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Posted: 14 May 2012, 18:57 Post subject: Re: New maps sent... |
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Before doing it, do you want this old ramp-map?
Run To You (the first in the video)
Relax Rulez 8-)
<<The difference between a newbie and a noob? The first learns, the second is pwnt.>> - Docki at phone whit a friend
Docki sharable maps here: [url]http://sdrv.ms/O4MJx0[/url]
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Csena[HUN]
SKC Elite Member
Joined: 30 Jul 2009
Posts: 1056
Location: Hungary
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Posted: 15 May 2012, 21:35 Post subject: Re: New maps sent... |
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Can someone take a look at the veh resource? There is a speedo in the script that we do not need.
Drive on the pavement. Accidents always happen on the road. [SKC]Sputs|uk "Me and this map are officially over now. We were happily married in the begining, but now it's war and i want a devorce!"
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Dockinoke
Site Admin - SKC Leader
Joined: 20 Mar 2008
Posts: 2728
Location: Sicily, Italy
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Posted: 29 May 2012, 23:46 Post subject: Re: New maps sent... |
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New maps:
Stockout 2 (forgot to put modded car on hotring) Wideass 1 (very nice and fast stock map) Wideass 2 (Puuks will enjoy it) 2laps SF (no mods on purpose)
All stock maps.
Relax Rulez 8-)
<<The difference between a newbie and a noob? The first learns, the second is pwnt.>> - Docki at phone whit a friend
Docki sharable maps here: [url]http://sdrv.ms/O4MJx0[/url]
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Dockinoke
Site Admin - SKC Leader
Joined: 20 Mar 2008
Posts: 2728
Location: Sicily, Italy
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Posted: 31 May 2012, 22:20 Post subject: Re: New maps sent... |
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Wideass 3, stock-offroad map with Bullet Wideass 4, stock map with Comet-speeder-Comet Wideass 5, stock map with Jester The AdiBoy Run, stock map with Cheetah, dedicated to AdiBoy (You don't say?)
Enjoy!
p.s. Fixed Wideass 1, shorted of 1 or 2 secs, you can run for toptimes again... added walls where cps were weird and fixed ending. Fixed Wideass 2, needs only a little fix to 4 spawn, am so tired to do it now... will do later... fixed some cliff cps, now you can ALWAYS see cps and directions.
Relax Rulez 8-)
<<The difference between a newbie and a noob? The first learns, the second is pwnt.>> - Docki at phone whit a friend
Docki sharable maps here: [url]http://sdrv.ms/O4MJx0[/url]
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Csena[HUN]
SKC Elite Member
Joined: 30 Jul 2009
Posts: 1056
Location: Hungary
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Posted: 04 Jun 2012, 21:44 Post subject: Re: New maps sent... |
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Speedhunters
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Whiskey
SKC Elite Member
Joined: 22 Sep 2007
Posts: 3086
Location: Belgium
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Posted: 04 Jun 2012, 22:24 Post subject: Re: New maps sent... |
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Awesome!
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
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Dockinoke
Site Admin - SKC Leader
Joined: 20 Mar 2008
Posts: 2728
Location: Sicily, Italy
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Posted: 05 Jun 2012, 00:57 Post subject: Re: New maps sent... |
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Oldschool Saga 1, quickmap with Sultan (original car, no mods) Oldschool Saga 2, Infernus-skc stockmap, with a nice rythm Oldschool Saga 3, offroad with Phoenix!
Relax Rulez 8-)
<<The difference between a newbie and a noob? The first learns, the second is pwnt.>> - Docki at phone whit a friend
Docki sharable maps here: [url]http://sdrv.ms/O4MJx0[/url]
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AdiBoy
SKC Elite Member
Joined: 22 Sep 2007
Posts: 1995
Location: Home sweet home
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Posted: 05 Jun 2012, 07:14 Post subject: Re: New maps sent... |
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nice, love to see all these new stock maps on
@Cse: why no lampposts?
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Sputs|uk
SKC Elite Member
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
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Posted: 05 Jun 2012, 12:12 Post subject: Re: New maps sent... |
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Great job lads, there's a whole bunch of new ones i've yet to play.
Csena, you will have to show me how you work these custom objects sometime. I presume that's what you doing there, using some sort of creator kit.
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Csena[HUN]
SKC Elite Member
Joined: 30 Jul 2009
Posts: 1056
Location: Hungary
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Posted: 05 Jun 2012, 13:06 Post subject: Re: New maps sent... |
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No lamps, because I trully hate them. I had to remove few other objects too.
What do you mean Sputs? There is no custom object on Speedhunters map. I have found 2 tutorials on youtube (by Benox.exe and Bussy-E), but I am noob at 3dmax. I was not able to make a simple cube. Will leave it to Ivan. Basically all those custom objects on my maps made by Ivan, kohdyktop and Benox.
Drive on the pavement. Accidents always happen on the road. [SKC]Sputs|uk "Me and this map are officially over now. We were happily married in the begining, but now it's war and i want a devorce!"
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Sputs|uk
SKC Elite Member
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
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Posted: 06 Jun 2012, 13:37 Post subject: Re: New maps sent... |
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I was refering to the barriers., i thought you could somehow create custom sections that could be linked together.
I had it in mind to do this a while ago, to create like a single 3 tier barrier section >> 2 grey barriers with one middle directional barrier, left or right, then convert them into one single custom object. It would save on time massively when laying long sections of barrier down, but if you placed all those barriers in Speedhunters one by one then i bow to your greatness, that requires some serious patience
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