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MCvarial
SKC Elite Member
Joined: 24 Jul 2008
Posts: 1612
Location:
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Posted: 09 Jul 2011, 18:45 Post subject: Ghostmode |
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After changing the default ghostmode status to off I'm not very happy way too many noobs around ruining the gameplay. Its not about skills anymore, its pure luck. So I just want to know your opinion about this...
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Botn
SKC Elite Member
Joined: 18 Feb 2010
Posts: 814
Location: Belgium
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Posted: 09 Jul 2011, 18:47 Post subject: Re: Ghostmode |
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Yeah , you're right. Also get rid of those 'forced gm off'-maps. I just want to race in gm constantly.
Stoners live and stoners die. But in the end we all get high. So if in life you don't succeed, FUCK this shit and smoke some weed.
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xerion
Joined: 19 May 2010
Posts: 349
Location: Czech Republic
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Posted: 09 Jul 2011, 19:25 Post subject: Re: Ghostmode |
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I voted Default OFF. People have chosen this in the survey and I think that's why server attendance has gone higher than it was months ago.
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Whiskey
SKC Elite Member
Joined: 22 Sep 2007
Posts: 3086
Location: Belgium
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Posted: 09 Jul 2011, 19:47 Post subject: Re: Ghostmode |
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1st time ever i agree with Xerion
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
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AdiBoy
SKC Elite Member
Joined: 22 Sep 2007
Posts: 1995
Location: Home sweet home
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Posted: 09 Jul 2011, 20:00 Post subject: Re: Ghostmode |
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yep, that was the point of default gm off, to get more players and i somewhat like it, its not just a start, u need to look in 1337 different ways before you go in the first corner, once u've done that you're pretty much on your own..
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Ivan_xXx
SKC Elite Member
Joined: 04 Oct 2007
Posts: 3088
Location:
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Posted: 09 Jul 2011, 20:33 Post subject: Re: Ghostmode |
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Sputs|uk
SKC Elite Member
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
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Posted: 09 Jul 2011, 20:45 Post subject: Re: Ghostmode |
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There are times when i would agree with MC, but overall i don't mind. It can ruin the overall flow of gameplay, usually during MW when tension is high enough already i suppose. Outside of MW i think we'd all agree we don't care that much about getting noobed time and again, i know i don't.
Just a thought, or compromise even, how about including GM on by default in MW only, revert back to default Off afterwards when the numbers tend to decline and the racing is more managable.
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Tulaipo
PSV 10 - 0 Feyenoord
Joined: 01 Feb 2008
Posts: 2126
Location:
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Posted: 09 Jul 2011, 21:49 Post subject: Re: Ghostmode |
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I agree with Xerion and Skey, MTA:Race always has been without GM, i liked that most.
Maybe there is someway we can force utter noobs/rammers in GM? Something like; not finishing 3 races in a row and you are forced in GM
PS, Forgive me for racing in GM today, they got shit internets here
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xerion
Joined: 19 May 2010
Posts: 349
Location: Czech Republic
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Posted: 10 Jul 2011, 07:13 Post subject: Re: Ghostmode |
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I guess ghostmode option in admin panel would be enough... Don't know if it's doable though.
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Dop3man(Uk
SKC Elite Member
Joined: 06 Aug 2008
Posts: 1840
Location:
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Posted: 10 Jul 2011, 13:02 Post subject: Re: Ghostmode |
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I like GM off but it would be nice for it to gm on for the fags with shit comps ie fps below 20=gm on
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AdiBoy
SKC Elite Member
Joined: 22 Sep 2007
Posts: 1995
Location: Home sweet home
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Posted: 11 Jul 2011, 08:10 Post subject: Re: Ghostmode |
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atm its auto-ghost for those with average fps below or equal with 15...
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Sputs|uk
SKC Elite Member
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
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Posted: 11 Jul 2011, 12:11 Post subject: Re: Ghostmode |
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Can we include GM for players with Player in their name aswell, they're generally a bunch of fkin idiots with massive pings anyway, saves us the trouble of kicking them time and again. And would i be right saying they can't be aliased, if there is such a word, which means you could get the same dickhead everyday doing the same shit just to wind us up.
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Vinyl
Joined: 11 Jul 2011
Posts: 1
Location:
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Posted: 11 Jul 2011, 21:42 Post subject: Re: Ghostmode |
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The voting is close, i think there is good enough reason to make compromises. As it stands, i'm with Mc on this one, but it tweaks were made, such as 'player' nick gm on by default, or <500 career points gm on by default, or admins can force it on, etc, then there will still be loads of gm off by default, but it'll be people who will brake at corners. There will still be epic chaotic moments, we all noob out at some point.
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Sputs|uk
SKC Elite Member
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
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Posted: 11 Jul 2011, 22:35 Post subject: Re: Ghostmode |
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I guess the main problem is the grids, 20+ players bumper to bumper on 2 lane country roads, it's the old clusterfuck senario that we all know so well. We've got to keep it undr control somehow, manage the numbers.
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AdiBoy
SKC Elite Member
Joined: 22 Sep 2007
Posts: 1995
Location: Home sweet home
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Posted: 12 Nov 2011, 13:43 Post subject: Re: Ghostmode |
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bump how about a vote recount?
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Sputs|uk
SKC Elite Member
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
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Posted: 12 Nov 2011, 17:19 Post subject: Re: Ghostmode |
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One thing that defo requires a remedy and has been mentioned already is high pingers and low FPS players. I mean rediculously high or low. It's bad enough trying to second guess where some na\b is about to turn or brake or not brake without them rubberbanding down the road as well. We could solve that shit in an instant and yet nothing ever changes... please make it so.
Just been informed this has already been done, i thankyou!
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SyS-Req
Forum Mod - SKC Leader
Joined: 28 Sep 2007
Posts: 1650
Location: Portugal/Porto
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Posted: 13 Nov 2011, 10:04 Post subject: Re: Ghostmode |
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MTA should stay MTA so GM default off but i do agree with sputs idea on MW turn it default ON.
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Sputs|uk
SKC Elite Member
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
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Posted: 13 Nov 2011, 13:19 Post subject: Re: Ghostmode |
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Well there is one other way, i think they do it on Greens server, the collisions thing for the first 20 secs or so of the race. Collisions are set to off for everyone for a short period, eliminating any pileups at the first few corners etc. After that, "normal" ghosted/unghosted racing is resumed.
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SyS-Req
Forum Mod - SKC Leader
Joined: 28 Sep 2007
Posts: 1650
Location: Portugal/Porto
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Posted: 13 Nov 2011, 14:07 Post subject: Re: Ghostmode |
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AdiBoy
SKC Elite Member
Joined: 22 Sep 2007
Posts: 1995
Location: Home sweet home
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Posted: 13 Nov 2011, 14:34 Post subject: Re: Ghostmode |
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i like SyS' idea, first few secs of race every1 with gm on, then it switches to off to whoever had it off and leaves it on to others.. just during mw
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Cortez
SKC Elite Member
Joined: 23 Sep 2007
Posts: 441
Location: France
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Posted: 13 Nov 2011, 20:49 Post subject: Re: Ghostmode |
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It will creates massive pileup, imagine, 20 ghosted players suddenly unghost at the same time? that will be worst than clusterfucks starts
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Sputs|uk
SKC Elite Member
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
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Posted: 13 Nov 2011, 21:28 Post subject: Re: Ghostmode |
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Yes you would think so, but you can fix that problem of instant unghost or whatever by setting the distance between players before unghost. If players are ontop of one another, or merged, ghost stays on until enough space between them exists.
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Tulaipo
PSV 10 - 0 Feyenoord
Joined: 01 Feb 2008
Posts: 2126
Location:
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Posted: 13 Nov 2011, 21:30 Post subject: Re: Ghostmode |
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Just like MR.Green server?
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[SiK]RaO
Joined: 21 Mar 2009
Posts: 2
Location:
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Posted: 11 Dec 2011, 00:27 Post subject: Re: Ghostmode |
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