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Sputs|uk
SKC Elite Member
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
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Posted: 20 Feb 2012, 23:52 Post subject: Remover Script |
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Just wondering if there's a bug with it cos we played many maps tonight all with posts removed. I've seen one map not have them and then have them the 2nd time we played it. It's fucking up the recs and this is bad news.
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Csena[HUN]
SKC Elite Member
Joined: 30 Jul 2009
Posts: 1056
Location: Hungary
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Posted: 21 Feb 2012, 07:41 Post subject: Re: Remover Script |
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MC already fixed the script, but server need refreshall. I cannot do it.
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AdiBoy
SKC Elite Member
Joined: 22 Sep 2007
Posts: 1995
Location: Home sweet home
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Posted: 21 Feb 2012, 08:02 Post subject: Re: Remover Script |
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i saw that, its just shit, next we'll turn ghost mode on for everybody i guess?
anyway, nobody can do refreshall and nobody should do it.. just refresh
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xerion
Joined: 19 May 2010
Posts: 349
Location: Czech Republic
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Posted: 21 Feb 2012, 13:18 Post subject: Re: Remover Script |
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Lamps are inherent part of the game, they should be kept on most of the maps, if not all.
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SyS-Req
Forum Mod - SKC Leader
Joined: 28 Sep 2007
Posts: 1650
Location: Portugal/Porto
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Posted: 21 Feb 2012, 13:21 Post subject: Re: Remover Script |
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it was a bug caused by a script we all want the lamps back it will be soon fixed !! or maybe its already fixed !!
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Sputs|uk
SKC Elite Member
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
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Posted: 21 Feb 2012, 14:57 Post subject: Re: Remover Script |
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Ye lets get one thing straight, the lamps ain't going anywhere. I wanted to use the script for these new stock circuit maps, 3 at most. Removing them on every map would be a seriously bad idea, the bug showed us what that would be like...
If you guys would prefer it wasn't used at all, on any maps, i'm happy to remove it altogether.
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SyS-Req
Forum Mod - SKC Leader
Joined: 28 Sep 2007
Posts: 1650
Location: Portugal/Porto
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Posted: 21 Feb 2012, 15:50 Post subject: Re: Remover Script |
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i think its possible to fix it and keep yours and our map with it!!!
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Dockinoke
Site Admin - SKC Leader
Joined: 20 Mar 2008
Posts: 2728
Location: Sicily, Italy
MTA Nick: [SKC]Dockinoke
DM wins: 41 DM rank: 23rd
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Posted: 21 Feb 2012, 17:15 Post subject: Re: Remover Script |
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Spoke with mc.
The script works good, he re-put removed object when you top the resource (map).
After you need to runaway from the removed-object position just to give it the time to respawn (like how is with barrels: they respawn after you run away so far from it).
Scripting side i don't know how to fix it, map-making side is meaning that: take care of it when we end a map (like put an end into a line out from the basic map and those objec... ex: a 8171 road over the sea and end the map there....).
Relax Rulez 8-)
<<The difference between a newbie and a noob? The first learns, the second is pwnt.>> - Docki at phone whit a friend
Docki sharable maps here: [url]http://sdrv.ms/O4MJx0[/url]
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Ivan_xXx
SKC Elite Member
Joined: 04 Oct 2007
Posts: 3088
Location:
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Posted: 21 Feb 2012, 17:27 Post subject: Re: Remover Script |
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lampposts getting removed from all of race server....
At least make a poll about it
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Csena[HUN]
SKC Elite Member
Joined: 30 Jul 2009
Posts: 1056
Location: Hungary
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Posted: 21 Feb 2012, 18:16 Post subject: Re: Remover Script |
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Not from the whole server, just from few maps. About 4. The problem was the script did not reload them when the map stopped.
Drive on the pavement. Accidents always happen on the road. [SKC]Sputs|uk "Me and this map are officially over now. We were happily married in the begining, but now it's war and i want a devorce!"
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Sputs|uk
SKC Elite Member
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
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Posted: 21 Feb 2012, 18:58 Post subject: Re: Remover Script |
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Ja, glad that's settled then.
Ivan
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