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i514x
Joined: 27 Oct 2011
Posts: 35
Location: UK
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Posted: 04 Feb 2012, 12:40 Post subject: Ramming nabs - Problem 'n' Solution |
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Well as many of u know, ramming nabs are annoying. What do you think about having GhostMode turned on when joining the server, and an admin decide whether this player has enough skills to drive without GM, and the GM settings would ofcourse be saved.
What do you guys think?
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Ivan_xXx
SKC Elite Member
Joined: 04 Oct 2007
Posts: 3088
Location:
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Posted: 04 Feb 2012, 13:23 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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no, been discussed before many times. Most of us feel that race is much more fun without GM, and ramming is part of the fun / challenge, depends on which way you look at it. If they ram you just ram them back. Just look at touring car races
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B!BeR_Do$
SKC Elite Member
Joined: 21 Oct 2009
Posts: 1098
Location: Hamburg
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Posted: 04 Feb 2012, 13:26 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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i think we should adjust the auto-gm for laggers a bit.
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i514x
Joined: 27 Oct 2011
Posts: 35
Location: UK
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Posted: 04 Feb 2012, 13:42 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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Well ok, but not every new player knows about GM, it could just be turned on when joined and then he could turn it off if he wanted to.
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TD Mystic
SKC Elite Member
Joined: 23 Sep 2007
Posts: 1577
Location: Belgium
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Posted: 04 Feb 2012, 13:45 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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If they bother you that much, why not just turn GM on yourself?
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Bubu
SKC Full Member
Joined: 04 Sep 2010
Posts: 603
Location: Hungary
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Posted: 04 Feb 2012, 13:49 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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@Mystic I'm not that good racer so I cannot say anything clever, but why should you get less pts (if you are better tha others) and the "noobs" get more?
“All we have to decide is what to do with the time that is given us.” -J.R.R Tolkien
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Ivan_xXx
SKC Elite Member
Joined: 04 Oct 2007
Posts: 3088
Location:
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Posted: 04 Feb 2012, 13:50 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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if they are noobs then surely they will NOT get more points then you
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TD Mystic
SKC Elite Member
Joined: 23 Sep 2007
Posts: 1577
Location: Belgium
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Posted: 04 Feb 2012, 13:53 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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MCvarial
SKC Elite Member
Joined: 24 Jul 2008
Posts: 1612
Location:
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Posted: 04 Feb 2012, 13:57 Post subject: Re: Ramming nabs - Problem 'n' Solu |
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tionRace is ruined with all these ramming no
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DaRk_AxEl
SKC Full Member
Joined: 19 Feb 2011
Posts: 429
Location: World Champions 2018, France
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Posted: 04 Feb 2012, 13:58 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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The GM is always on in DM. It isn't ruined.
Axel-R.29®
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Noah
SKC Full Member
Joined: 28 Dec 2010
Posts: 218
Location: Germany
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Posted: 04 Feb 2012, 14:00 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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Best solution would be the Mr.Green solution > Gm for the first 5-6 cps.
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Whiskey
SKC Elite Member
Joined: 22 Sep 2007
Posts: 3086
Location: Belgium
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Posted: 04 Feb 2012, 14:04 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."
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Sputs|uk
SKC Elite Member
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
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Posted: 04 Feb 2012, 14:09 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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We appreciate your concern with this i5, yes it has been discussed many times in the past and the ideal solution just doesn't exist i'm afriad, the nabs are basically part of the package, you win some you lose some, soldier on
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Tulaipo
PSV 10 - 0 Feyenoord
Joined: 01 Feb 2008
Posts: 2126
Location:
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Posted: 04 Feb 2012, 15:18 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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Csena[HUN]
SKC Elite Member
Joined: 30 Jul 2009
Posts: 1056
Location: Hungary
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Posted: 04 Feb 2012, 15:37 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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No pls. That script is not fit for our server. There is a script that turn off your gm after 5 cps, but only when there are no other player close to you. Basically you can stay in gm on the whole race.
Drive on the pavement. Accidents always happen on the road. [SKC]Sputs|uk "Me and this map are officially over now. We were happily married in the begining, but now it's war and i want a devorce!"
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MCvarial
SKC Elite Member
Joined: 24 Jul 2008
Posts: 1612
Location:
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Posted: 04 Feb 2012, 16:01 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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fuck the being close thing then.
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i514x
Joined: 27 Oct 2011
Posts: 35
Location: UK
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Posted: 04 Feb 2012, 17:12 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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But if both players were driving like one car is in the other one with GM, when GM would be disabled, they would both crash.
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MCvarial
SKC Elite Member
Joined: 24 Jul 2008
Posts: 1612
Location:
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Posted: 04 Feb 2012, 17:19 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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That'd be different from now...
Still we could make it more precise, the one on Mr.Green is rubbish
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AdiBoy
SKC Elite Member
Joined: 22 Sep 2007
Posts: 1995
Location: Home sweet home
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Posted: 04 Feb 2012, 17:21 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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i agree with that system but without the "proximity check", just turn gm off, players are notified that the gm will be turned off so its their fault if they don't move to safety
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DEFcom>>>(uk)
Joined: 23 Jun 2009
Posts: 129
Location: Nottingham,UK
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Posted: 04 Feb 2012, 18:59 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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Ghostmode,ghostmode goddamn ghostmode,the racing has already been diluted enough on the server...this is really becoming a n00b server guys....why not go back to real racing (gm off)if people have crappy fps and/or ping just auto kick'em...its not about quantity of racers on server its about quality...and as sputs said crashes are all part of the game...
"The Internet is not something that you just dump something on. It's not a big truck. It's a series of tubes."
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MCvarial
SKC Elite Member
Joined: 24 Jul 2008
Posts: 1612
Location:
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Posted: 04 Feb 2012, 19:28 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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I think the point here is to please as many people as possible, so perhaps we could -do I dare to say it?- optional?
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Malaki
SKC Full Member
Joined: 18 Jul 2011
Posts: 52
Location:
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Posted: 05 Feb 2012, 02:34 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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I think everything is fine the way it is.
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LordeTerras
SKC Full Member
Joined: 09 Jan 2011
Posts: 839
Location: Portugal
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Posted: 05 Feb 2012, 11:07 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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i hate the fuck that i lag at the beggining and then have to pass the noobs and get rammed up sometime i "became a turn" and force gm >_<
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i514x
Joined: 27 Oct 2011
Posts: 35
Location: UK
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Posted: 05 Feb 2012, 11:28 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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How about making a vote, not only SKCs but normal players too.
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AdiBoy
SKC Elite Member
Joined: 22 Sep 2007
Posts: 1995
Location: Home sweet home
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Posted: 05 Feb 2012, 12:17 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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i doubt you can get enough "normal players" in here..
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[Eternal]DaBaR]
Joined: 26 Jan 2012
Posts: 50
Location:
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Posted: 24 Feb 2012, 08:33 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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SyS-Req
Forum Mod - SKC Leader
Joined: 28 Sep 2007
Posts: 1650
Location: Portugal/Porto
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Posted: 24 Feb 2012, 23:42 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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nahhhh we love it just the way it is
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An4lr!tt3R
SKC Full Member
Joined: 15 Feb 2011
Posts: 993
Location: Germany
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Posted: 25 Feb 2012, 22:14 Post subject: Re: Ramming nabs - Problem 'n' Solution |
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life would be boring without noobs
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