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TD Mystic
SKC Elite Member
 
Joined: 23 Sep 2007
Posts: 1577
Location: Belgium
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Posted: 24 Jan 2012, 20:46 Post subject: MTA:SA 1.3 released |
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from http://www.mtasa.com
jhxp wrote:Our next major version, Multi Theft Auto: San Andreas 1.3 has been in the RC stage for over two weeks, and today we are ready to announce its stable release. Major highlights of this release: - fixes for various network problems which occured in 1.1 and 1.2 series (including a fix for "Map download breaking often on large transfers" issue)
- added new scripting functions for removal of default GTASA map objects (including breakable ones)
- introduced a new scripting event - onClientVehicleCollision
- implemented a new scripting function - takePlayerScreenShot
- fixes for various crashes and issues (including "warp glitch", inaccurate heat seekers sync, createProjectile() velocity desync between clients, custom models texture crash, "white models" when using custom models and more)
- added functionality to protect client-side scripts which pre-compiles them before being sent and stops resources from being saved on disk. This is configurable in the resource's meta.xml.
- added pixel manipulation functionality
- introduced new client-side scripting functions - setBirdsEnabled and getBirdsEnabled
- included a new gui skin - Lighter black - contributed by Aibo
You can find other changes here and there (from r3551 upwards).  As usual, you can download it from our main page. Updated Linux server files are also available. Take care. -- MTA Team
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Ivan_xXx
SKC Elite Member
 
Joined: 04 Oct 2007
Posts: 3090
Location:
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Posted: 24 Jan 2012, 21:05 Post subject: Re: MTA:SA 1.3 released |
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[quote="TD Mystic"] custom models texture crash, "white models" when using custom models[/quote] Wohoo! does this mean winter wonderland theme made by adi a year ago will work?
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Csena[HUN]
SKC Elite Member
 
Joined: 30 Jul 2009
Posts: 1056
Location: Hungary
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Slayer87
SKC Elite Member
 
Joined: 30 Oct 2009
Posts: 1048
Location: Norway
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Posted: 25 Jan 2012, 00:42 Post subject: Re: MTA:SA 1.3 released |
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When will it be 1.3 on server ? so i can update it :D
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Sputs|uk
SKC Elite Member
   
 
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
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Posted: 25 Jan 2012, 00:52 Post subject: Re: MTA:SA 1.3 released |
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Off topic.... i prefer the winter shader to the current theme.
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AdiBoy
SKC Elite Member
      
 
 
Joined: 22 Sep 2007
Posts: 1995
Location: Home sweet home
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Posted: 25 Jan 2012, 09:05 Post subject: Re: MTA:SA 1.3 released |
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umm the winter theme worked since 1.1 i think with the exception of the "white texture" thingie which is why i didnt want to put it on the server.. also that winter shader is fugly, just play with it and you'll see..
anyway, back on-topic: nicee, i like all these new fixes/features, no wonder mta is no. 1 mod of 2011
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Ivan_xXx
SKC Elite Member
 
Joined: 04 Oct 2007
Posts: 3090
Location:
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Posted: 25 Jan 2012, 10:05 Post subject: Re: MTA:SA 1.3 released |
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added shader to winter theme,
Use F7 to turn on and off the shader. Tell other people on the server because they wont know thx.
When is server getting updated to 1.3?
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Sputs|uk
SKC Elite Member
   
 
Joined: 04 Jan 2008
Posts: 1647
Location: Land of Eng
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Posted: 25 Jan 2012, 19:11 Post subject: Re: MTA:SA 1.3 released |
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For me, F7 refreshes textures, that's all.
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SyS-Req
Forum Mod - SKC Leader
      
     
 
Joined: 28 Sep 2007
Posts: 1650
Location: Portugal/Porto
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Posted: 25 Jan 2012, 20:52 Post subject: Re: MTA:SA 1.3 released |
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[quote="Sputs|uk"]For me, F7 refreshes textures, that's all.[/quote]
+1
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DOOM


Joined: 28 Dec 2009
Posts: 930
Location: Alabama, USA
MTA Nick: DOOM
DM wins: 0 DM rank: 168th
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Posted: 26 Jan 2012, 03:51 Post subject: Re: MTA:SA 1.3 released |
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+1 x 3 x 400!
MTA is the greatest mod of all time (FUCK GMOD) SKC FTW! 5 years of excellence!
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