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		i514x
		 
		 
  
  
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				 Posted: 04 Feb 2012, 12:40    Post subject: Ramming nabs - Problem 'n' Solution | 
				
				
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				Well as many of u know, ramming nabs are annoying. What do you think about having GhostMode turned on when joining the server, and an admin decide whether this player has enough skills to drive without GM, and the GM settings would ofcourse be saved.
  What do you guys think?
				
				
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		Ivan_xXx
		 
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				 Posted: 04 Feb 2012, 13:23    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				no, been discussed before many times. Most of us feel that race is much more fun without GM, and ramming is part of the fun / challenge, depends on which way you look at it. If they ram you just ram them back. Just look at touring car races  
				
				
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		B!BeR_Do$
		 
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				 Posted: 04 Feb 2012, 13:26    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				| i think we should adjust the auto-gm for laggers a bit.
				
				
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		i514x
		 
		 
  
  
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				 Posted: 04 Feb 2012, 13:42    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				| Well ok, but not every new player knows about GM, it could just be turned on when joined and then he could turn it off if he wanted to.
				
				
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		TD Mystic
		 
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				 Posted: 04 Feb 2012, 13:45    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				If they bother you that much, why not just turn GM on yourself?  
				
				
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		Bubu
		 
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				 Posted: 04 Feb 2012, 13:49    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				@Mystic I'm not that good racer so I cannot say anything clever, but why should you get less pts (if you are better tha others) and the "noobs" get more?   
				
 
  “All we have to decide is what to do with the time that is given us.”  -J.R.R Tolkien
				
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		Ivan_xXx
		 
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				 Posted: 04 Feb 2012, 13:50    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				| if they are noobs then surely they will NOT get more points then you
				
				
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		TD Mystic
		 
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				 Posted: 04 Feb 2012, 13:53    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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		MCvarial
		 
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				 Posted: 04 Feb 2012, 13:57    Post subject: Re: Ramming nabs - Problem 'n' Solu | 
				
				
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				| tionRace is ruined with all these ramming no
				
				
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		DaRk_AxEl
		 
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				 Posted: 04 Feb 2012, 13:58    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				The GM is always on in DM. It isn't ruined.  
				
 
  Axel-R.29®
				
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		Noah
		 
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				 Posted: 04 Feb 2012, 14:00    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				| Best solution would be the Mr.Green solution > Gm for the first 5-6 cps.
				
				
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		Whiskey
		 
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				 Posted: 04 Feb 2012, 14:04    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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		Sputs|uk
		 
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				 Posted: 04 Feb 2012, 14:09    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				We appreciate your concern with this i5, yes it has been discussed many times in the past and the ideal solution just doesn't exist i'm afriad, the nabs are basically part of the package, you win some you lose some, soldier on  
				
				
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		Tulaipo
		 
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				 Posted: 04 Feb 2012, 15:18    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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		Csena[HUN]
		 
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				 Posted: 04 Feb 2012, 15:37    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				No pls. That script is not fit for our server. There is a script that turn off your gm after 5 cps, but only when there are no other player close to you. Basically you can stay in gm on the whole race.
				
 
  Drive on the pavement. Accidents always happen on the road. [SKC]Sputs|uk "Me and this map are officially over now. We were happily married in the begining, but now it's war and i want a devorce!"
				
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		MCvarial
		 
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				 Posted: 04 Feb 2012, 16:01    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				| fuck the being close thing then.
				
				
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		i514x
		 
		 
  
  
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				 Posted: 04 Feb 2012, 17:12    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				| But if both players were driving like one car is in the other one with GM, when GM would be disabled, they would both crash.
				
				
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		MCvarial
		 
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				 Posted: 04 Feb 2012, 17:19    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				That'd be different from now...
  Still we could make it more precise, the one on Mr.Green is rubbish
				
				
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		AdiBoy
		 
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				 Posted: 04 Feb 2012, 17:21    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				| i agree with that system but without the "proximity check", just turn gm off, players are notified that the gm will be turned off so its their fault if they don't move to safety
				
				
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		DEFcom>>>(uk)
		 
		 
  
  
  
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				 Posted: 04 Feb 2012, 18:59    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				Ghostmode,ghostmode goddamn ghostmode,the racing has already been diluted enough on the server...this is really becoming a n00b server guys....why not go back to real racing (gm off)if people have crappy fps and/or ping just auto kick'em...its not about quantity of racers on server its about quality...and as sputs said crashes are all part of the game...
				
 
 
  
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		MCvarial
		 
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				 Posted: 04 Feb 2012, 19:28    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				| I think the point here is to please as many people as possible, so perhaps we could -do I dare to say it?- optional?
				
				
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		Malaki
		 
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				 Posted: 05 Feb 2012, 02:34    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				| I think everything is fine the way it is.
				
				
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		LordeTerras
		 
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				 Posted: 05 Feb 2012, 11:07    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				i hate the fuck that i lag at the beggining and then have to pass the noobs and get rammed up sometime i "became a turn" and force gm >_<
				
 
 
  
  
				
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		i514x
		 
		 
  
  
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				 Posted: 05 Feb 2012, 11:28    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				| How about making a vote, not only SKCs but normal players too.
				
				
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		AdiBoy
		 
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				 Posted: 05 Feb 2012, 12:17    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				| i doubt you can get enough "normal players" in here..
				
				
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		[Eternal]DaBaR]
		 
		 
 
  
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				 Posted: 24 Feb 2012, 08:33    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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		SyS-Req
		 
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				 Posted: 24 Feb 2012, 23:42    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				| nahhhh we love it just the way it is
				
				
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		An4lr!tt3R
		 
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				 Posted: 25 Feb 2012, 22:14    Post subject: Re: Ramming nabs - Problem 'n' Solution | 
				
				
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				| life would be boring without noobs
				
				
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