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Tunner
Joined: 03 Sep 2010
Posts: 25
Location:
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Posted: 08 Aug 2018, 18:26 Post subject: Suggestion: new NOS type |
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I think it would be useful to have a new NOS type in game (dont know what name it would have) which would be basically the NFS NOS, but it wouldnt activate with vehicle fire, but whenever you press W or any other key that makes you go forward. If you release throttle, its not being used, if you press it for a milisecond, you get a milsecond of nitro.
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[RevC]Puuks
SKC Elite Member
Joined: 17 Feb 2011
Posts: 138
Location: Estonia
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Posted: 09 Aug 2018, 07:51 Post subject: Re: Suggestion: new NOS type |
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How would you turn it off once you have reached top speed but are still on a straight?
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Tunner
Joined: 03 Sep 2010
Posts: 25
Location:
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Posted: 09 Aug 2018, 10:08 Post subject: Re: Suggestion: new NOS type |
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Well every NOS type has advantages and disadvantages. And honestly, I would use it even if it cost me nitro on straights. But it can be done kind of hybrid way to activate this behaviour and deactivate it with the vehicle fire key (not every 5 seconds, but only when neccessary).
The main point of this nitro is not to be fastest, but to save the number of buttons to press to relieve the stress on your hands and fingers no matter what type of controller device you use. The best option for "not pressing stuff" is the normal nitro now, and that is much slower and more wasteful than what Im suggesting here. The new nitro would be faster than normal nitro and slower than NOS nitro while being the most ergonomic of them 3.
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Krofighter
Joined: 17 Apr 2016
Posts: 62
Location: Jamaica
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Posted: 09 Aug 2018, 10:52 Post subject: Re: Suggestion: new NOS type |
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"If you release throttle, its not being used, if you press it for a milisecond, you get a milsecond of nitro." that's basically the nitro on race. If you press your L mouse button or alt key it activates when you release your finger from the button nitro disables.
Sarma Boys
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Tunner
Joined: 03 Sep 2010
Posts: 25
Location:
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Posted: 09 Aug 2018, 12:15 Post subject: Re: Suggestion: new NOS type |
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What are you talking about?
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ViRuS
SKC Elite Member
Joined: 24 Jun 2008
Posts: 1495
Location: Walbrzych, Poland
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Posted: 11 Aug 2018, 18:15 Post subject: Re: Suggestion: new NOS type |
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why would you need another nos type when you already have two different types that are working ?
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LosFaul
SKC Full Member
Joined: 14 Sep 2013
Posts: 30
Location: Germany
MTA Nick: LosFaul
DD wins: 12 DD rank: 4th
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Posted: 14 Aug 2018, 14:30 Post subject: Re: Suggestion: new NOS type |
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your suggested nos type is by far much more code then any other type that currently exists
also this type you would be similar to have a driving assists and i absolutly don't support driving assists in games
edit: damm i missread something
Last edited by LosFaul on 15 Aug 2018, 19:34, edited 1 time in total.
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Ajgor
SKC Full Member
Joined: 23 Sep 2016
Posts: 214
Location: poorland
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Posted: 14 Aug 2018, 21:12 Post subject: Re: Suggestion: new NOS type |
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yeah and drift every corner with some cheetah or any other drifty car thats great idea
DRIVE SLOW BUT FAST
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Tunner
Joined: 03 Sep 2010
Posts: 25
Location:
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Posted: 15 Aug 2018, 18:59 Post subject: Re: Suggestion: new NOS type |
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Ajgor
SKC Full Member
Joined: 23 Sep 2016
Posts: 214
Location: poorland
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Posted: 15 Aug 2018, 19:29 Post subject: Re: Suggestion: new NOS type |
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hue
DRIVE SLOW BUT FAST
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LosFaul
SKC Full Member
Joined: 14 Sep 2013
Posts: 30
Location: Germany
MTA Nick: LosFaul
DD wins: 12 DD rank: 4th
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Posted: 15 Aug 2018, 19:36 Post subject: Re: Suggestion: new NOS type |
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u want nos while pressing accelerate
then use nfs mode and bind nos to accelerate key....
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Tunner
Joined: 03 Sep 2010
Posts: 25
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Posted: 16 Aug 2018, 18:59 Post subject: Re: Suggestion: new NOS type |
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LosFaul
SKC Full Member
Joined: 14 Sep 2013
Posts: 30
Location: Germany
MTA Nick: LosFaul
DD wins: 12 DD rank: 4th
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Posted: 18 Aug 2018, 17:31 Post subject: Re: Suggestion: new NOS type |
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Nobody will make shit for only one person, sepcially for something so questionable....
get used to the existing ones or it's your problem
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ViRuS
SKC Elite Member
Joined: 24 Jun 2008
Posts: 1495
Location: Walbrzych, Poland
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Posted: 18 Aug 2018, 18:33 Post subject: Re: Suggestion: new NOS type |
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dont be so rude lost paul
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Ryan
SKC Full Member
Joined: 23 Dec 2010
Posts: 890
Location: Lithuania
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Posted: 19 Aug 2018, 14:59 Post subject: Re: Suggestion: new NOS type |
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20 euros to my bank account and i'll make it work.
Blessed by a shadowy hand coming out of the fucking wall during sleep paralysis.
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Tunner
Joined: 03 Sep 2010
Posts: 25
Location:
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Posted: 24 Aug 2018, 15:15 Post subject: Re: Suggestion: new NOS type |
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Which one of the versions are you talking about? Adding new nitro type or adding a nitro bind or was it just sarcasm?
Anyway, now I realised I have some programs for controllers so Ill just make an SKC profile in them and bind 2 things onto one key and then Ill just alt tab change it in a flash when I go play any other server. You dont have maps with working vehicle weapon right?
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